

It’s hard not to notice that parts with Rin tend to be shoehorned in more than they organically fit into the overall story.

The answer I came to in regards to this is that while they didn’t handle it the worst way it could have been handled, the way they did handle Rin kind of just left me making faces at various screens.Įither way, let’s back it up a bit and talk about how Rin fits into the story to begin with, because the answer to that is it’s clunky. Rin was also at the heart of much of the controversy, as it was speculated she may be a trans character and there was concern over how ATLUS would handle that given a shaky track record with LGBTQ+ characters in the past. I couldn’t wait to play the story again, and also to maybe actually take advantage of difficulty settings this time?įor those somehow not in the know, Full Body introduces a new story path with a new C/K/Qatherine (yes, spelled with a “Q” because why not, I guess). I was excited, even as some controversy built up around the game. I wanted to play through again, save all the bar patrons, get all the endings, but I didn’t because I didn’t want to deal with the puzzle bits again.Ĭut to like eight years later (I really feel like I was younger than that would make me when I played it), and we have Catherine: Full Body.

Either way, when I finished the game, I remember being kind of bummed. Also, maybe I just sucked a lot more at puzzle games back then. They were difficult and I somehow didn’t realize I could play on a different difficulty setting? I don’t know what was up with young!me there, bless her soul. The only thing I didn’t love was the puzzles. I enjoyed answering the questions and I loved hanging around the Stray Sheep talking to everyone. It’s been a long time now, but I remember liking Catherine a lot. And then there was Catherine, and younger!me was kind of delighted to play this weird as balls Japanese puzzle game. Bioware games had them, but beyond that it seemed options were limited.
CATHERINE FULL BODY RIN ENDING PS3
It was the PS3 days and a different time it felt like story-heavy games with little to no combat were a rarity, and morality systems still felt novel. I remember back in the day feeling like Catherine was kind of revolutionary.
